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Old Aug 01, 2005, 06:44 PM // 18:44   #21
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So why is +5 armor better than +30 HP?

Well, simply put, your +5 armor is always being used. Once that 30 HP is gone, it is no longer of use unless you are healed to your full amount again. However, with +5 armor it is consistantly being put to use no matter what your life is.

True, DoT does ignore armor, but when you consider a -3 degeneration will take your +30 health off in 5 seconds, it seems worth it to have more armor, especially for the reasions stated above.

So why does the +30 health upgrade cost so much? The main reason is its effect is more noticible. You can look down at your health bar and see the difference, however, with +5 armor, you can not see the immediate effect even though it is working. In adddition, the +30 health upgrade is probably more rare than the +5 armor upgrade.
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Old Aug 01, 2005, 07:08 PM // 19:08   #22
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Quote:
Originally Posted by crimson warrior
What is the best sword,how much does it cost,best place to get it,and info on it.[pic if possible]
Probably this. Cost me 140,000 G by a nice guy from this forum. I don't think he wanted it due to the 13 swordsmanship but I always have 13+ anyway.
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Old Aug 01, 2005, 08:43 PM // 20:43   #23
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The best sword is a 15-22 weapon with a low requirement and +15% damage while health is above 50%. The prefix will be either Zealous or Vampiric, and the suffix will be either of Enchanting or of Defense.

Elemental hilts have a place in the right builds (Conjure, backup weapon), as do Fortitude pommels (multiple superior attribute runes vs. gross damage spikes). Furious is moderately interesting if you're going the heavy adrenal route. +defense vs. Elemental is solid in builds with Greater Conflagration.

Sundering is a piece of shit. Sorry. of Swordsmanship pommels are about as bad. Go go gadget 1% damage increases.

I think that sums it up. All the arguments for these have been made before, use the search function.

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Old Aug 01, 2005, 09:35 PM // 21:35   #24
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if your a war with enchant

best sword is...

15-22(under 12 req)
Fiery dmg
15% dmg while enchanted
+30 life mod or +5 armor

Fiery dmg, because so many eles have Air armor and u dont want lightning
Fiery dmg, because there are some undead in the pvp arena and they dont like fire
Fiery dmg, because it bypasses physical defense from the best armor, Glads armor

15% enchanted b/c u will be enchanted a lot longer then +50% health
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Old Aug 02, 2005, 12:42 AM // 00:42   #25
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Quote:
Originally Posted by Ensign
...with a low requirement...
Let's say I have 14 in Swordsmanship. I have a 15-22 sword with req. 9 and a 15-22 sword with req. 12. Does the lower req. sword do more damage than the higher req. sword?

I did some tests on Ettins and I got no difference, but I've had more than a few people tell me that there is indeed more damage coming out of the lower req. sword than the higher req. one. They say they've done tests as well. Aren't requirements only going to your weapon damage, not your effective damage?
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Old Aug 02, 2005, 12:58 AM // 00:58   #26
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I think the lower requirement is so that you don't need to invest more points into the attribute for it to do its listed damage.
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Old Aug 02, 2005, 01:35 AM // 01:35   #27
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From what I know, if you use a weapon that you don't meet the requirement of, you will not be able to fully utilize it's damage potential. So if you have a sword mastery of 9 for example, and you have two max damage swords, the first requires 9 and the second 13, you will do less damage with the sword requiring 13 in swordsmanship.
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Old Aug 02, 2005, 02:07 AM // 02:07   #28
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the requirements dont matter for dmg as long as you have enough requirment to use the weapon to its fullest potential.
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Old Aug 02, 2005, 02:10 AM // 02:10   #29
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but if u have more attribute points in swordsmanship ur dmg will b higher though because it increases the attck dmg but it has nothing to do w/ the swrod requiremnts just that u can use it to its fullest
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Old Aug 02, 2005, 02:12 AM // 02:12   #30
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ya and sundering aarent that good because u only have a 10% chance of it actually working id rather go with and elemental dmg sword like fire or ice etc.
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Old Aug 02, 2005, 05:45 AM // 05:45   #31
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Heh, but if the sundering kicks off and you have 12 strength, you just hit with a 22% armor penetrating slash. Yea. It hurts. I used elemental and all that other crap and have just settled on sundering due to the potential high damage hits. Like if you use a skill which has penetration already and you add that 22% you are hitting for big numbers.
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Old Aug 02, 2005, 07:07 AM // 07:07   #32
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Quote:
Originally Posted by Anarkii
True. That sword could probably cost around 500K, anyhow.

A similar fellblade will go for around a million and a crystalline for..well...a huge amount(3M)

psst...you shouldnt reveal the efficiency of armor +5 upgrades. I have been collecting them for a while, before more people realise its better than health +30 and price skyrockets

I'd bet that the price wont skyrocket since no matter what you say, most people dont notice their characters taking less damage, they just notice that their life bar has a higher number. But if the +5 armor whatever gets to be real popular im still sure the price wont skyrocket(to like 100k+ for a "perfect" armor whatever) considering its about 100x easier to find a perfect armor whatever than it is to find a perfect fortitude whatever.



but hey i could be wrong and i will feel mighty stupid if i am, this is just a pitiful attempt to predict the reactions of a general gaming populace
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Old Aug 02, 2005, 08:13 AM // 08:13   #33
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Quote:
Originally Posted by Nikos Battlehammer
From what I know, if you use a weapon that you don't meet the requirement of, you will not be able to fully utilize it's damage potential. So if you have a sword mastery of 9 for example, and you have two max damage swords, the first requires 9 and the second 13, you will do less damage with the sword requiring 13 in swordsmanship.
Assuming one of the Main contributors treatises are still right...IF you do not meet the requirement of a 11-22 sword as an example, you will do the same damage as a starter sword...HOWEVER the modifiers will still be alright unless stated otherwise, lets say your sword has a fortitude modifier on it +30 health, then it will work. If the modifier says +30 health (healing prayers 8 required) you dont get it...

Check some of the Guides or some of Ensigns writeups, its in there somewhere.


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Old Aug 05, 2005, 11:11 AM // 11:11   #34
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To summarize, the best sword is a max damage collector sword found in southern shiverpeaks or crystal desert. It's got max damage modifier, is dirt cheap, and has got low requirement (only 9 swordmanship). It may look dark and ugly, but just like a master-made samurai sword in real life, the best sword should not be showy but a plain-looking one.
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Old Aug 06, 2005, 06:45 AM // 06:45   #35
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the collector sword in the crystal desert is
a 15-22 dmg req.9
15% while enchant
costs about 500g or a bit more for materials
and it looks like a rin blade?
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Old Aug 06, 2005, 07:44 AM // 07:44   #36
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I agree in the long run Armor +5 will save a lot more hps than +30hps. Put that +5 Armor on Gladiator armor and the Gladiator will crush the other melee armors. 80 +20 vs melee +5 = 105 armor, highest melee armor in the game. The plate armor is actually the worst and I've crushed enough in plate armor to know. heh Skill for skill and attribute for attribute, weapon for weapon, Gladiator will beat Plate everytime. Reason being by dexterity standards it's much easier to maneuver in lighter armor vs plate. Stick n move like boxing. With the damage reductions of Knights/Ascalon this is a different story, it's really a close call which is better vs the other. For overall defense though against everything I would go with Knights/Ascalon because of the damage reduction points. So add that +5 Armor to Knights/Ascalon and it's equal to Plate, but, with better damage reduction overall. Plate just has the kewlest look, but, that's about it.
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